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Unofficial morrowind patch nexus
Unofficial morrowind patch nexus







unofficial morrowind patch nexus
  1. #Unofficial morrowind patch nexus mod#
  2. #Unofficial morrowind patch nexus full#
  3. #Unofficial morrowind patch nexus mods#
  4. #Unofficial morrowind patch nexus code#
  5. #Unofficial morrowind patch nexus Pc#

No longer causes a check for fall damage if cast while swimming. Training price now depends on base skill level instead of fortified/drained skill. Restore health spells now activate the NPC health bar as well, allowing you to see the effect of your healing. Morrowind removed gloss map entries from model files after loading them.

#Unofficial morrowind patch nexus Pc#

The Blind effect gave an attack bonus to the PC instead of a penalty.

unofficial morrowind patch nexus

Potion drinking is now limited to once every 5-6 seconds game time.īlind fix. Potions used to be drunk without waiting for their effects to finish, meaning an NPC could go through its whole supply in a second. Fixes issues/crashes with inventory updates when using potions/ingredients via quickslot companions using soul trap and prevents inventory bugs when using companion rings, teleport rings or similar items. Creatures that didn't wield weapons but struck with their body wouldn't cause armor damage. This makes dispel work as described.Ĭreature armor damage fix. Dispel is a chance-based effect, but it would invisibly stack with itself if cast multiple times, until any dispel would always succeed. Now the highest magnitude should have an equal chance to appear.ĭispel fix. 5-10pts) which affect an attribute, skill or rating would rarely ever achieve the highest (eg. When talking to someone while under the effect of a personality increase that would push disposition over 100, extra disposition could be lost when the effect expired. Now the enemy will absorb from you instead.ĭisposition fix. When you cast an absorb spell and it's reflected, you absorb from yourself and the enemy gets nothing. This fix does not change your stats if you are already a vampire. The cause was a bug in the Fortify Attribute spell when used as an ability. If you had constant effect items equipped when you became a vampire, your stats could be increased by more than they should have (as noted in the GCD readme). With this patch, NPCs and creatures leave combat only if they are sufficiently calmed. Calm humanoid and calm creature force the target out of combat, whatever the magnitude of the spell. Now any NPC that barters should no longer equip anything you sell them.Ĭalm spells fix. When selling to a merchant, they may equip any item they can use, which means it is no longer possible to buy that item back.

#Unofficial morrowind patch nexus full#

The year now has the full 12 months, starting at Morning Star, and all months have correct number of days. The StreamMusic script command always set music volume to maximum, this patch prevents that.Ĭalendar fix. Restore attributes spells now restore up to your fully fortified amount. Restore attributes spells did not recognize Fortify effects when restoring. Previously you had to wear at least one piece of armor to get any armor rating contribution.

unofficial morrowind patch nexus

Unarmored skill now gives proper damage reduction when you are fully unarmored. Merchants should no longer pay less for an item with increasing mercantile skill. Enchanted items no longer turn white underwater, in dust storms, or in fog. Depending on video card and driver, this may rarely cause slight graphical issues with other transparent objects.Įnchant glow in fog fix. Transparent items now show up properly on the figure (paper doll) in the inventory window. Show transparent clothes in the inventory. Fixes a crash situation where uncast spells remained in memory or savegame. It also makes saving much cleaner, minimizing things like missing NPCs and objects (the local ref bug).ĭelayed spell crash fix.

#Unofficial morrowind patch nexus mods#

Adding mods to your savegame will now cause much less issues. You can now change your load order without problems.

#Unofficial morrowind patch nexus mod#

Fixes the mod matching system, to avoid many sources of game corruption. Each feature can be independently turned off within the installer. There is a discussion thread about this patch on the Bethesda Forums called " Repairing the Cogs of Morrowind".Īll features are optional. Works only with the Morrowind Bloodmoon expansion ver. This is done with a user-friendly front-end, which applies only the patches you select to the Morrowind executable, while saving a backup of the original program.

#Unofficial morrowind patch nexus code#

The Morrowind Code Patch (MCP) by Hrnchamd and Psyringe aims to fix bugs and problems in Morrowind which are not addressable with The Elder Scrolls Construction Set.









Unofficial morrowind patch nexus